Dungeons & Dragons Humans: Characteristics and Description

Dungeons & Dragons Humans: Characteristics and Description

by thebroadswords

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Dungeons & Dragons Human
  • Size: Medium
  • Statistics Bonus: Add 4 extra points in level 1 skills. +1 extra feat at first level
  • Speed: 30 feet
  • Automatic languages: common, additional: all (except secrets like Druidic)
  • Level setting: +0
  • Preferred class: Any
  • Alignment: All

Personality

Most humans are descendants of pioneers, conquerors, merchants, travelers, refugees, and other emigrants. As a result, human lands are home to a mix of people, physically, culturally, and religiously different political. Robust and thin, light- and dark-skinned, ostentatious and austere, primitive and civilized, pious and wicked: the human race has it all.

D&D Variations of Humans

Humans are the most adaptable, flexible, and ambitious of all the common races, and possess diverse tastes, morals, customs, and habits. Some accuse them of having little respect for history, but it is natural that humans, with their relatively short life expectancies and constantly evolving culture, have a collective memory inferior to that of elves, dwarves, gnomes, or halflings.

Physical description

Humans typically stand 5 to just over 6 feet tall (between 1.50 and 1.90 meters) and weigh between 125 and 250 pounds (between 60 and 120 kilograms), with males being much larger and heavier than females.

Their ephemeral generations and penchant for emigration and conquest mean that humans possess greater diversity than the rest of the common races: their skin shades range from black to pale; their hair (curly, straight, or eccentric) ranges from brown to blonde and, in the case of men, facial hair can be sparse to dense.

Many humans have a non-human portion of their blood, and may show elven, orcish, or other bloodline traits. Members of this race are often ostentatious or unorthodox in dress and decoration, wearing unusual hairstyles, original clothing, tattoos, piercings, etc…

Humans have a short life expectancy, reaching the age of majority around 15 and rarely living even a century.

Relationships

Humans intermingle with members of other races as readily as they do with each other; in fact, among other races, they are known as “the second best friends in the whole world”. They play the role of ambassadors, diplomats, judges, merchants, and officials of all kinds.

Special features

Human lands often change constantly and are characterized by new ideas, social changes, innovations, and leaders who come and go all the time. Members of longer-lived races find human culture exciting, but it always ends up seeming a little tiresome or even disaffected. Because humans live so little, all their leaders are young compared to leaders of other races.

Even where men are conservative and traditionalist, their institutions continue to change from generation to generation, adapting and evolving faster than their equivalent versions among elves, dwarves, gnomes, and halflings.

Humans are opportunists with great adaptability, individually and collectively and they are often at the forefront of the changing dynamics of politics. Human lands often contain a relatively high number of nonhumans (if we compare them, for example, with the number of non-dwarves living on dwarf lands).

Religion

D&D Pelor: The God of Sun

Unlike members of other races, humans have no major racial deity. Pelor, the god of the sun, is the deity whose veneration is most common in human lands, but his position is far from that accorded by the dwarves to Moradin and the elves to Corellon Larethian in their respective pantheons. Some humans are the most supportive and passionate supporters of this faith, while others are the nastiest imaginable.

Other languages

Humans speak Common. They also tend to learn other languages, including some of the stranger and lesser-known ones, and they like to season their sentences with words borrowed from other languages: orcish curses, elvish musical expressions, dwarf military phrases, etc…

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